Jeff Seaman
Jeff Seaman
Environment Artist @Archetype
Bend, United States

A weapons, prop and environment artist with 16 years of experience working in the
video game industry. Excels in creative problem solving and adapting to new art
styles and technology. Thrives in a creative team environment, and passionate about
continued growth as an artist.

Resume PDF

Skills

Low-poly ModelingRetopologyHigh-poly ModelingKitbashingPBR TexturingSculptingTexture BakingWorld BuildingEnvironment Art3D ModelingStylizedDigital SculptingEnvironment ModelingHard Surface ModelingProp ModelingTexturingWeapon Modeling

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
3DCoat
3DCoat

Productions

    • Video Game
      Exodus
    • Year
      2027
    • Role
      Environment Artist
    • Company
      Archetype Entertainment
    • Video Game
      WWE 2K22
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Visual Concepts
    • Video Game
      WWE 2K20
    • Year
      2019
    • Role
      Environment Artist
    • Company
      2k Visual Concepts
    • Video Game
      Wildstar Online
    • Year
      2014
    • Role
      Prop Artist
    • Company
      Carbine Studios

Experience

  • Environment Artist and Worldbuilder at Archetype Entertainment
    US
    March 2025 - Present

    On the Environment art team worldbuilding for not yet released game -- Exodus!

  • Senior Weapons Artist at Lost Boys Interactive
    US
    April 2023 - September 2024

    Worked on creating weapons and prop art assets in collaboration with animators and designers. Focused on hard surface modeling and PBR texturing, both stylized and realistic.

  • Senior Weapons and Props Artist at Mutant Arm Studios
    US
    March 2021 - April 2023

    *Hard surface modeling both high and low poly

    *Blockout, sculpt, UV, and texture those assets

    *Establish a pipeline to streamline asset production

    *Created templates and planning documents to future proof our assets

    *Work with Design and Character teams to provide assets that fit both departments needs

    *Work with feedback to outsourcers and guide them to make assets that mesh well with existing art

    *Provide expertise of mechanical functionality to help concept create more believable concepts

  • Senior Environment Artist at Mutant Arm Studios
    US
    March 2021 - May 2022

    *Create blockouts for architecture kits

    *World build and set dress scenes within the levels

    *Work with Level Designers to provide art assets that best fit their needs

    *Prop asset creation to be used as set dressing and interactable objects to the player

    *UV, texture creation, and Substance Painter templates for various features in the environment

  • Environment Art at Visual Concepts (2k)
    US
    December 2018 - March 2021

    *Created level blockouts in conjunction with design requirements

    *Set dressed arenas

    *Modeled, sculpted, and textured props to use within environments

    *Created tiling and trim textures for reuse throughout the game

    *Problem solved within restrictions of a proprietary engine

    *Directed outsourcers on how to produce assets in our game

  • Prop/Environment Artist at Carbine Studios
    US
    March 2015 - September 2018

    *Create high quality props including weapons, vehicles, hoverboards, and housing decor.

    *Create and repurpose FX and particles for a variety of assets

    *Create rigs and animations for props and vehicles.

    *Work within a team to meet strict and rapid deadlines.

  • 3D Artist at E-Line Media
    US
    July 2013 - March 2015

  • Quality Assurance Tester at THQ
    US
    March 2010 - September 2012

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